ART AND COMPUTER || Tech news||

ART AND THE COMPUTER

While the artistic and technical temperaments are often 
viewed as opposites, the techniques of artists have always 
shown an intimate awareness of technology, including the 
physical characteristics of the artist’s tools and media.
S
The development of computer technology capable of generating, 
manipulating, displaying, or printing images has offered a 
variety of new tools for existing artistic traditions, as well 
as entirely new media and approaches.

Computer art began as an offshoot of research into image 
processing or the simulation of visual phenomena, such as 
by researchers at Bell Labs in Murray Hill, New Jersey, dur-
ing the 1960s. One of these researchers, A. Michael Noll, 
applied computers to the study of art history by simulat-
ing techniques used by painters Piet Mondrian and Bridget 
Riley in order to gain a better understanding of them. In 
addition to exploring existing realms of art, experiment-
ers began to create a new genre of art, based on the ideas of 
Max Bense, who coined the terms “artificial art” and “gen-
erative esthetics.” Artists such as Manfred Mohr studied 
computer science because they felt the computer could pro-
vide the tools for an esthetic strongly influenced by math-
ematics and natural science. For example, Mohr’s P-159/A
(1973) used mathematical algorithms and a plotting device 
to create a minimalistic yet rich composition of lines. Other 
artists working in the minimalist, neoconstructivist, and 
conceptual art traditions found the computer to be a com-
pelling tool for exploring the boundaries of form.

By the 1980s, the development of personal computers 
made digital image manipulation available to a much wider 
group of people interested in artistic expression, including 
the more conventional realms of representational art and 
photography. Programs such as Adobe Photoshop blend art 
and photography, making it possible to combine images 
from many sources and apply a variety of transformations 
to them. The use of computer graphics algorithms make 
realistic lighting, shadow, and fog effects possible to a much 
greater degree than their approximation in traditional 
media. Fractals can create landscapes of infinite texture 
and complexity. The computer has thus become a standard 
tool for both “serious” and commercial artists.

Artificial intelligence researchers have developed pro-
grams that mimic the creativity of human artists. For exam-
ple, a program called Aaron developed by Harold Cohen 
can adapt and extend existing styles of drawing and paint-
ing. Works by Aaron now hang in some of the world’s most 
distinguished art museums.


An impressive display of the “state of the computer art” 
could be seen at a digital art exhibition that debuted in 
Boston at the SIGGRAPH 2006 conference. More than 150 
artists and researchers from 16 countries exhibited work 
and discussed its implications. Particularly interesting 
were dynamic works that interacted with visitors and the 
environment, often blurring the distinction between digi-
tal arts and robotics. In the future, sculptures may change 
with the season, time of day, or the presence of people in 
the room, and portraits may show moods or even converse 
with viewers.

Implications and Prospects
While traditional artistic styles and genres can be repro-
duced with the aid of a computer, the computer has the 
potential to change the basic paradigms of the visual arts. 
The representation of all elements in a composition in digi-
tal form makes art fluid in a way that cannot be matched 
Air, created by Lisa Yount with the popular image-editing program 
Adobe Photoshop, is part of a group of photocollages honoring the 
ancient elements of earth, air, water, and fire. The “wings” in the 
center are actually the two halves of a mussel shell. by realional media, where the artist is limited in the abil-
ity to rework a painting or sculpture. 

Further, there is no 
hard-and-fast boundary between still image and anima-
tion, and the creation of art works that change interactively 
in response to their viewer becomes feasible. Sound, too, 
can be integrated with visual representation, in a way far 
more sophisticated than that pioneered in the 1960s with 
“color organs” or laser shows. Indeed, the use of virtual 
reality technology makes it possible to create art that can be 
experienced “from the inside,” fully immersively The use of the Internet opens the possibility 
of huge collaborative works being shaped by participants 
around the world.

The growth of computer art has not been without mis-
givings. Many artists continue to feel that the intimate 
physical relationship between artist, paint, and canvas can-
not be matched by what is after all only an arrangement of 
light on a flat screen. However, the profound influence of 
the computer on contemporary art is undeniable.

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