Article about America Online  (AOL)|explain AOL



For millions of PC users in the 1990s, “going online” meant 
connecting to America Online. However, this once domi-
nant service provider has had difficulty adapting to the 
changing world of the Internet.
By the mid-1980s a growing number of PC users were 
starting to go online, mainly dialing up small bulletin board 
services. Generally these were run by individuals from their 
homes, offering a forum for discussion and a way for users 
to upload and download games and other free software and 
shareware. However, some 
entrepreneurs saw the possibility of creating a commercial 
information service that would be interesting and useful 
enough that users would pay a monthly subscription fee 
for access. Perhaps the first such enterprise to be successful 
was Quantum Computer Services, founded by Jim Kimsey 
in 1985 and soon joined by another young entrepreneur, 
Steve Case. Their strategy was to team up with personal 
computer makers such as Commodore, Apple, and IBM to 
provide special online services for their users.
In 1989 Quantum Link changed its name to America 
Online (AOL). In 1991 Steve Case became CEO, taking over 
from the retiring Kimsey. Case’s approach to marketing AOL 
was to aim the service at novice PC users who had trouble 
mastering arcane DOS (disk operating system) commands 
and interacting with text-based bulletin boards and primi-
tive terminal programs. As an alternative, AOL provided a 
complete software package that managed the user’s connec-
tion, presented “friendly” graphics, and offered point-and-
click access to features.
Chat rooms and discussion boards were also expanded 
and offered in a variety of formats for casual and more for-
mal use. Gaming, too, was a major emphasis of the early 
AOL, with some of the first online multiplayer fantasy role-
playing games such as a version of Dungeons and Dragons 
called Neverwinter Nights (see online games). A third pop-
ular application has been instant messaging (IM), including 
a feature that allowed users to set up “buddy lists” of their 
friends and keep track of when they were online 

Internet Challenge

By 1996 the World Wide Web was becoming popular Rather than signing up with a proprie-
tary service such as AOL, users could simply get an account 
with a lower-cost direct-connection service (see Internet
service provider) and then use a Web browser such as 
Netscape to access information and services. AOL was slow 
in adapting to the growing use of the Internet. At first, the 
service provided only limited access to the Web (and only 
through its proprietary software). Gradually, however, AOL 
offered a more seamless Web experience, allowing users to 
run their own browsers and other software together with 
the proprietary interface. Also, responding to competition, 
AOL replaced its hourly rates with a flat monthly fee ($19.95 
at first).

Overall, AOL increasingly struggled with trying to ful-
fill two distinct roles: Internet access provider and content 
provider. By the late 1990s AOL’s monthly rates were higher 
than those of “no frills” access providers such as NetZero. 
AOL tried to compensate for this by offering integration of 
services (such as e-mail, chat, and instant messaging) and 
news and other content not available on the open Internet.
AOL also tried to shore up its user base with aggressive 
marketing to users who wanted to go online but were not 
sure how to do so. Especially during the late 1990s, AOL 
was able to swell its user rolls to nearly 30 million, largely 
by providing millions of free CDs (such as in magazine 
inserts) that included a setup program and up to a month of 
free service. But while it was easy to get started with AOL, 
some users began to complain that the service would keep 
billing them even after they had repeatedly attempted to 
cancel it. Meanwhile, AOL users got little respect from the 
more sophisticated inhabitants of cyberspace, who often 
complained that the clueless “newbies” were cluttering 
newsgroups and chat rooms.
In 2000 AOL and Time Warner merged. At the time, the 
deal was hailed as one of the greatest mergers in corporate 
America Online (AOL) was a major online portal in the 1990s, 
but has faced challenges adapting to the modern world of the 
Web. (Screen image credit: AOL)




history, bringing together one of the foremost Internet com-
panies with one of the biggest traditional media companies. 

The hope was that the new $350 billion company would 
be able to leverage its huge subscriber base and rich media 
resources to dominate the online world.

From Service to Content Provider
By the 2000s, however, an increasing number of people 
were switching from dial-up to high-speed broadband Inter-
net access  rather than subscribing to ser-
vices such as AOL simply to get online. This trend and the 
overall decline in the Internet economy early in the decade 
(the “dot-bust”) contributed to a record loss of $99 billion 
for the combined company in 2002. In a shakeup, Time-
Warner dropped “AOL” from its name, and Steve Case was 
replaced as executive chairman. The company increasingly 
began to shift its focus to providing content and services 
that would attract people who were already online, with 
revenue coming from advertising instead of subscriptions.


In October 2006 the AOL division of Time-Warner 
(which by then had dropped the full name America Online) 
announced that it would provide a new interface and soft-
ware optimized for broadband users. AOL’s OpenRide 
desktop presents users with multiple windows for e-mail, 
instant messaging, Web browsing, and media (video and 
music), with other free services available as well. These 
offerings are designed to compete in a marketplace where 
the company faces stiff competition from other major Inter-
net presences who have been using the advertising-based 
model for years
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