ARTIFICIAL LIFE (AL)||Tech news||

ARTIFICIAL LIFE



This is an emerging field that attempts to simulate the 
behavior of living things in the realm of computers and 
robotics. The field overlaps artificial intelligence (AI) since 
intelligent behavior is an aspect of living things. The design 
of a self-reproducing mechanism by John von Neumann in 
the mid-1960s was the first model of artificial life. The field was expanded by the devel-
opment of cellular automata as typified in John Conway’s 
Game of Life in the 1970s, which demonstrated how simple 
components interacting according to a few specific rules 
could generate complex emergent patterns. A program by 
Craig Reynolds uses this principle to model the flocking 
behavior of simulated birds, called “boids”.


The development of genetic algorithms by John Holland 
added selection and evolution to the act of reproduction. 


This approach typically involves the setting up of numerous 
small programs with slightly varying code, and having them 
attempt a task such as sorting data or recognizing patterns. 
Those programs that prove most “fit” at accomplishing the 
task are allowed to survive and reproduce.

In the act of 
reproduction, biological mechanisms such as genetic muta-
tion and crossover are allowed to intervene 

 A rather similar approach is found in the 
neural network, where those nodes that succeed better at 
the task are given greater “weight” in creating a composite 
solution to the problem.


A more challenging but interesting approach to AL is to 
create actual robotic “organisms” that navigate in the physi-
cal rather than the virtual world. Roboticist Hans Moravec 
of the Stanford AI Laboratory and other researchers have 
built robots that can deal with unexpected obstacles by 
improvisation, much as people do, thanks to layers of soft-
ware that process perceptions, fit them to a model of the 
world, and make plans based on goals. But such robots, 
built as full-blown designs, share few of the characteristics 
of artificial life. As with AI, the bottom-up approach offers 
a different strategy that has been called “fast, cheap, and 
out of control”—the production of numerous small, simple, 
insectlike robots that have only simple behaviors, but are 
potentially capable of interacting in surprising ways. 


If a meaningful genetic and reproductive mechanism can be 
included in such robots, the result would be much closer to 
true artificial life.


The philosophical implications arising from the pos-
sible development of true artificial life are similar to those 
involved with “strong AI.” Human beings are used to view-
ing themselves as the pinnacle of a hierarchy of intelligence 
and creativity. However, artificial life with the capability 
of rapid evolution might quickly outstrip human capabili-
ties, perhaps leading to a world like that portrayed by sci-
ence fiction writer Gregory Benford, where flesh-and-blood 
humans become a marginalized remnant population.

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